COSMIC CREEPS {COVER} [Picture of a guy in a space suit towing two kids on a rope while lazers blast all around hitting green guys with eyes on tentacles on their heads] GAME INSTRUCTIONS COSMIC CREEPS Plays on the Atari 2600 Video Computer System and Sears Tele-Game Video Arcade Telesys FUN IN GAMES {Page 1} [Screen shot showing game] BLAST OFF Civilizaion is doomed...unless you can save the Cosmic Kids. You must get your Orbinaut from the planet up to the space station. Then rescue the kids before the planet's orbit decays completely. But watch out! Villainous Space Skeeters and Cosmic Creeps are constantly on the attack. To succeed, you'll need every ounce of skill and stamina you possess. And succeed you must. The fate of all Kid kind is in your hands. OBJECT OF THE GAME Save the Cosmic Kids from certain destruction and score as many points as possible before the planet falls out of orbit. When it disappears from the screen your time is up. {Page 2} GETTING READY TO PLAY Use the Joystick Controller. Always be sure the power is off before inserting or removing the Cosmic Creeps cartridge from your video game system. Use the controller plugged into the LEFT CONTROLLER jack. Hold the controller so the red button is to your upper left. DIFFICULTY SWITCH Has no effect on this game. TO BEGIN PLAY Press game reset. Push red button on Joystick Controller for subsequent games. HOW THE GAME PROGRESSES Cosmic Creeps is played in two parts. The Voyage First get an Orbinaut from the planet to the flashing white portals of the space station at the top of the screen. If he collides with red plasma or a Space Skeeter on his way, he barrels off into space. You then must release another Orbinaout which drops the planet one notch and hastens its demise. Push the Joystick forward to realease your first Orbinaout. He heads straight out from the planet, so time his release carefully. Use the Joystick to move him up, down, right and left; avoiding plasma and Skeeters. (Notice that the planet is falling lower and lower as play progresses. It will fall a total of 12 notches before it disappears completely.) When your Orbinaut enters the space station and disappears from the screen, you gain control of the space station and the second part of the game begins. {Page 3.. last page} The Rescue >From the lower left corner of the screen, the first of your Cosmic Kids begins his escape to the space station. Close on his heels are Creeps who will send your Kid back if they catch him. Your job: bop the Creeps back to the planet, allowing your Kids to reach the upper right corner of the screen and escape. But be careful not to bop your Kids. (In bold) DON'T LET A CREEP THROUGH EITHER OR THE GAME'S OVER! To release a bopper, push the red button on the Joystick. Moving the Joystick left to right will move the Space Station. After one Kid reaches safety (or gets bopped, heaven forbid!) you may release another Kid by pushing forward on the Joystick. Every time you release a Kid the planet falls another notch. You can never have more than one Kid and two Creeps on the screen at the same time. If the planet sinks off the screen before you reach 5,000 points the screen flashes and the game is over. If you score over 5,000, you progress to a new planet, a new Orbinaut and a faster-paced voyage and rescue. SCORING You earn 1,500 points for each Kid who escapes safely. You earn 100 points for every Creep you bop. A SAFE VOYAGE Good luck. You, your Orbinaut and the Cosmic Kids are all going to need it! Telesys FUN IN GAMES 43334 Bryant Street, Fremont, CA 94539 CP-72-02 From crfpsc@tevm2.nsc.com Fri May 19 10:28:09 1995 Received: from gatekeeper.nsc.com (gatekeeper.nsc.com [139.187.71.2]) by steroid.ecst.csuchico.edu (8.6.11/8.6.10) with SMTP id KAA26974 for ; Fri, 19 May 1995 10:28:06 -0700 Received: from nsc.nsc.com by gatekeeper.nsc.com (5.65/fma-120691) with SMTP; id AA26688 for gchance@ecst.csuchico.edu; Fri, 19 May 95 10:28:04 -0700 Received: from lightning-gw.nsc.com by nsc.nsc.com (5.65/1.34) with SMTP id AA08987 for gchance@ecst.csuchico.edu; Fri, 19 May 95 10:28:02 -0700 Received: from rockie by rockie.nsc.com (4.1/SMI-4.1) id AA12512; Fri, 19 May 95 10:29:28 PDT Received: from bponiatowski by rockie (4.1/SMI-4.1) id AA03450; Fri, 19 May 95 10:29:27 PDT Message-Id: <9505191729.AA03450@rockie> Date: Fri, 19 May 95 09:29:14 -0700 From: Bob Poniatowski Organization: National Semiconductor X-Mailer: Mozilla 1.1N (Windows; I; 16bit) Mime-Version: 1.0 To: gchance@ecst.csuchico.edu Subject: http://www2.ecst.csuchico.edu/~gchance/contributors.html Content-Type: multipart/mixed; boundary="-------------------------------3006855712854" Status: RO This is a multi-part message in MIME format. ---------------------------------3006855712854 Content-Transfer-Encoding: 7bit Content-Type: text/plain; charset=us-ascii Hi, Here's another manual...Cosmic Creeps Cheers! Bob Pony ---------------------------------3006855712854 Content-Transfer-Encoding: quoted-printable Content-Type: text/plain GAME INSTRUCTIONS COSMIC CREEPS Plays on the Atari 2600 Video Computer System and Sears Tele-Game Video Arcade Telesys Fun In Games BLAST OFF Civilization is doomed...unless you can save the Cosmic Kids. You must get your Orbinaut from the planet up to the space station.= Then rescue the Kids before the planet's orbit decays completely. But watch out! Villainous Space Skeeters and Cosmic Creeps are constantly on the attack. To succeed, you'll need every ounce of skill and stamina you possess. And succeed you must. The fate of all Kid kind is in your = hands. OBJECT OF THE GAME Save the Cosmic Kids from certain destruction and score as many points as possible before the planet falls out of orbit. When it = disappears from the screen your time is up. GETTING READY TO PLAY Use the Joystick Controller. Always be sure the power is off before inserting or removing the Cosmic Creeps cartridge from your v= ideo game system. Use the controller plugged into the LEFT CONTROLLER jack. Hold the controller so the red button is to your upper= left. DIFFICULTY SWITCH Has no effect on this game. TO BEGIN PLAY Press game reset. Push red button on Joystick Controller for subsequent games. HOW THE GAME PROGRESSES Cosmic Creeps is played in two parts. The Voyage. First get an Orbinaut from the planet to the flashing white portals of the space station at the top of the screen. I= f he collides with red plasma or a Space Skeeter on his way, he barrels off into space. You then must release another Orbinaut whic= h drops the planet one notch and hastens its demise. Push the Joystick forward to release your first Orbinaut. He heads straight out from the planet, so time his release carefully. = Use the Joystick to move him up, down, right and left; avoiding plasma and Skeeters. (Notice that the planet is falling lower and l= ower as play progresses. It will fall a total of 12 notches before it disappears completely.) When your Orbinaut enters the space station and disappears from the screen, you gain control of the space station and the second p= art of the game begins. The Rescue. From the lower left corner of the screen, the first of your Cosmic Kids begins his escape to the space station. Clos= e on his heels are Creeps who will send your Kid back if they catch him. Your job: bop the Creeps back to the planet, allowing your= Kids to reach the upper right corner of the screen and escape. But be careful not to bop your Kids. Don't let a creep through eit= her or the game's over! To release a bopper, push the red button on the Joystick. Moving the Joystick left to right will move the Space Station. After o= ne Kid reaches safety (or gets bopped, heaven forbid!) you may release another Kid by pushing forward on the Joystick. Every time y= ou release a Kid the planet falls another notch. You can never have more than one Kid and two Creeps on the screen at the same time. If the planet sinks off the screen before you reach 5,000 points the screen flashes and the game is over. If you score over 5,000= , you progress to a new planet, a new Orbinaut and a faster-paced voyage and rescue. SCORING You earn 1,500 points for each Kid who escapes safely. You earn 100 points for every Creep you bop. A SAFE VOYAGE Good luck. You, your Orbinaut and the Cosmic Kids are all going to need it! ------------------------------------------------------------------ This file was downloaded from, the Classic Cartridge Web page at: http://www.cet.com/~steverd ------------------------------------------------------------------