-------------- OUT OF CONTROL -------------- A single player video game for the Atari 2600 Video Computer System and Sears Video Arcade Intended for use with either joystick controller and a color = television. GAME BY: Jim Jacob Cover Art: Jim Talbot Graphics: Jean Baer Typesetting: Colonial Composition=20 Prep Dept. Coordinator: Elaine Adkins=20 Printing: Monarch Services Any cartridge which fails will be replaced when returned to:=20 The Avalon Hill Video Game Company=20 4517 Harford Road, Baltimore, Maryland 21214 As with any video game, turn off television and game when not in = use. (c)1983 The Avalon Hill Video Game Company All Printed Material, Video Game and Audio Visual Display = Copyrighted OUT OF CONTROL IS AVALON HILL'S TRADEMARK NAME FOR ITS SPACE RACE = GAME.=20 Atari and Atari 2600 Video Computer System are trademarks of Atari, = Inc.=20 Sears and Sears Video Arcade are trademarks of Sears Roebuck and Co. INSTRUCTIONS OBJECT =20 To complete the chosen course as fast as possible without going OUT OF = CONTROL. In each course you must maneuver through a series of Space = Buoys, pop=20 ten Space Balloons, and safely park in the Dock. =20 TO START =20 Select either joystick controller by briefly pressing the fire button. = Then=20 choose the desired game by moving the joystick up or down Every set of = two=20 games use the same course In the odd numbered game, your space ship = reacts=20 faster than in the corresponding even numbered game. (Game 13 and 14 are = the=20 same course. Your ship reacts faster in game 13 than in game 14.) The = game=20 number is displayed above the elapsed time at the bottom of the screen. = Start=20 the race by pressing the fire button. CONTROLLING THE SHIP Thrust_ \_ --------- |o | Rotate Left <| O |> Rotate Right | | --------- =20 =20 Move the joystick left to rotate the ship counter-clockwise or right = to=20 rotate the ship clockwise. Pressing the fire button will provide thrust = in the=20 direction that the ship is heading. The spaceship will slow down slowly = on its=20 own. To stop more quickly you must turn your space ship to the opposite=20 direction you are going and fire your engines. SPACE BUOYS =20 You must pass the Space Buoys in the proper sequence. The Space Buoy = that=20 you must pass next will turn white. If it is a single Space Buoy, you = must=20 pass it on the side indicated by the flashing arrow. If there are two = Space=20 Buoys together, you must pass between them. If there are three Space = Buoys in=20 a line, either stationary or moving, you may either pass through them or = maneuver around them. If you collide with any Space Buoy, you will be=20 penalized, and must repeat the last set of Space Buoys you successfully=20 passed (now shown in white). =09 OUT OF CONTROL =20 Should you lose control of your space ship and find yourself at the = outer=20 limits of the course, your ship will turn red to indicate that you are = beyond=20 the limits of the display and will remain red until you maneuver back to = the=20 course (Aim your ship towards the center of the screen and apply thrust = to=20 return to the course Your ship will turn blue as soon as you are back on = the=20 course.) SPACE BALOONS =09 =20 When you have successfully passed all the Space Buoys in the proper=20 sequence, ten Space Balloons will appear on the screen, one at a time. = You=20 must pop each Balloon by running into it to get the next Balloon to = appear. DOCKING When the last Space Balloon has burst, the Dock will appear. You must=20 maneuver your space ship inside the Dock and stop without hitting the = Dock.=20 Only your maneuvering thruster can be used during docking, causing your = ship=20 to react slower than during the previous portions of the course. The = clock at=20 the bottom of the screen will stop when you have successfully docked. = The game=20 number will also be displayed.=20 =20 =20 GAME CONTROLS =20 No switches other than the ON/OFF, COLOR/BW, and RESET switches are = used.=20 You can pause the game by pushing the COLOR/BW switch to the BW = position.=20 The clock will flash when Pause is on. To resume, push to the COLOR = position.=20 The game can be restarted at any time by pressing the RESET switch. At = the=20 end of the game, pressing the fire button once will start a new game. = After a=20 RESET, either joystick can be selected for use for the next game by = pressing=20 its fire button.=20 The display will turn black when you have not played (used the = joystick) for=20 a period of about 15 minutes. Simply press the joystick fire button to = regain=20 your picture. GAME DESIGNER'S NOTE =20 The courses are longer with higher game numbers. My best times for = the=20 courses are: GAME NUMBER MANEUVERING SPEED NUMBER OF BOUYS BEST = TIME =20 1 Fast 10 00:55.75 2 Slow 10 01:07.45 = =20 3 Fast 14 01:05.70 4 Slow 14 01:10.61 5 Fast 22 01:09.15 = =20 6 Slow 22 01:17.75 7 Fast 27 01:26.64 = =20 8 Slow 27 01:36.41 9 Fast 35 01:35.08 10 Slow 35 01:55.90 = =20 11 Fast 39 01:25.27 12 Slow 39 01:38.06 13 Fast 39 01:42.32 14 Slow 39 01:57.43 15 Fast 47 01:50.10 = =20 16 Slow 47 01:56.51 17 Fast 51 02:09.33 18 Slow 51 02:14.57 = =20 19 Fast 54 02:09.43 20 Slow 54 02:25.61 21 Fast 63 02:41.40 = =20 22 Slow 63 03:06.58 = =20 23 Fast 64 02:14.77 24 Slow 64 02:33.80 25 Fast 72 02:31.72 = =20 26 Slow 72 02:52.97 = =20 27 Fast 82 03:14.06 = =20 28 Slow 82 03:53.87 ------------------------------------------------------------------ This file was downloaded from, the Classic Cartridge Web page at: http://www.cet.com/~steverd ------------------------------------------------------------------