STAMPEDE BASICS - --------------- 1. Plug in left Joystick Controller (it's the only one you'll need). When playing, hold the Controller with the red button at upper left. 2. Set difficulty switch at (b). 3. Select game with game select switch. Game 1: Sidekick Game 2: Pilgrim Game 3: Cowpoke Game 4: Wrangler Game 5: Top Hand Game 6: Trail Boss Game 7: Rancher Game 8: Cattle Baron (see explanantion under 'Games') 4. Use of Joystick Controller: Use left joystick controller to move horse and rider up and down on screen. Press the redd button to throw the rope. 5. Difficulty Switch: Left difficulty switch at (a) shortens rope; switch at (b) lengthens rope. Right difficulty switch has no effect. 6. To Begin Play: Press Game Reset. 7. Scoring: You score points by roping cattle. Each dogie (?) is worth points, depending on its colour, as follows: Black Angus.................... 100 pts Light Brown Jerseys............ 25 pts Medium Brown Guernseys......... 15 pts Dark Red Herefords............. 3 pts The numbers on the upper right side of the screen indicate the player's score. The number on the upper left side of the screen indicates the number of dogies which you can allow to stray behind you before the game ends. The number starts at 3 - and decreases by one each time a dogie strays off the left side of your screen. When the last one strays behind your horse, the game is over. 8. Object of the Game: To score as many points as possible by roping as many dogies as you can before too many stray behind you. HOW TO PLAY STAMPEDE - -------------------- Climb into your saddle and start ridin'! You'll want to practice playing your horse and rider in the right position to rope and herd those dogies without letting any get by you - and to dodge any surprises on the trail. To rope: position your horse directly behind the dogie you wish to lasso. The rope will always be thrown directly in front of your horse, and the loop *must* touch a dogie in order to rope him. If you attempt to rope a steer which is too far away or too close, you'll come up empty. When you get more at home on the range, you'll know the right time to throw your rope. It's impossible to score well if you can't keep the game going long enough to rope a passel (?) of dogies. The only way to do that successfully is to keep the cattle in a herd in front of you. Herding is as important as roping in helping you run up your score. When you ride just behind one of the dogies, you'll notice he'll speed up and run further out in front of your horse. Since all dogies do not run at the same speed, you will have your work cut out for you to keep them all together and ahead of you. GAMES - ----- Each game of Stampede offers a different pattern, speed and movement of the dogies, providing new challenges every time you play. Game One / Sidekick Level: When the game begins, dogies lop along, gradually running faster as the game progresses. They will run only straight ahead, and they travel in a specific pattern. Dark Red Herefords are first. After you rope these critters, the Light Brown Jerseys appear, followed by the Medium Brown Guernseys. Keep your eyes peeled for an occasional Black Angus. Game Two / Pilgrim Level: Same as Game 1, except all dogies try to avoid your lasso by moving up and down the screen. Game Three / Cowpoke Level: Same as Game 1, but there is no set pattern of appearance of dogies on the screen. Game Four / Wrangler Level: Same as Game 3, but all dogies try to avoid your lasso by moving up and down the screen. Games Five through Eight: Same patterns as Games 1 through 4, except all dogies start out at a full gallop. SPECIAL FEATURES OF STAMPEDE - ---------------------------- Dangers on the Trail: The cattle drives of the Old West had their share of hazards - and Stampede does too. Occasionally, you'll come upon an old bleached skull on the trail, and your horse will rear if you attempt to ride over it. If that happens, some of the dogies you are herding and roping could stray by, so look out and be prepared to ride around the skulls. There's also a Black Angus who pops up every now and then (worth 100 points if you rope him), and he can be a bum steer. Since he's sitting still and facing you - and can't be hered - he's tough to rope. Worse, if you bump into him, not only will he have strayed out of the herd, but your horse will rear, slowing you pursuit of other dogies. A Well-trained Horse: Your pony's no stranger to a roundup. When you throw your lasso, he won't move. This keeps you firmly in the saddle - but you can't change your mind and chase another dogie once you've decided to throw your rope. No Time Limit: You can keep on ridin' and ropin' as long as your "stray count" (the number on the left side of the screen) is 1 or more. The better you get at roping and herding dogies, the longer your roundup will last. Inceasing your Stray Allowance: After you reach 1000 pts., you'll notice your stray count will increase by one, giving you more of a chance to rope and ride. The number, however, will never get larger than 9. ------------------------------------------------------------------ This file was downloaded from, the Classic Cartridge Web page at: http://www.cet.com/~steverd ------------------------------------------------------------------