MATTEL ELECTRONICS(R) Intellivision(TM) Intelligent Television CARTRIDGE INSTRUCTIONS< (FOR 1 PLAYER) ASTROSMASH(TM) FOR COLOR TV VIEWING ONLY (C)Mattel, Inc. 1981. Hawthorne, CA 90250 3605-0920 PRINTED IN U.S.A. All Rights Reserved The sky IS falling! Chicken Little was right! You're the laser battery Commander and HERE THEY COME!...an attack of multicolored meteors with an occasional spinning bomb that will blow up one of your guns if you let it land, AND--to really make life interesting, some guided missles and an Attack UFO! As your score goes higher, so does the excitement! OBJECT OF THE GAME To hit as many meteors, bombs, missles, and flying saucers as possible, without being hit yourself. As your score grows higher, the game speeds up and gives you mroe challenge. Take turns with your friends to see who can get the highest "peak score"! CHECK YOUR EQUIPMENT MAKE SURE: * MASTER COMPONENT is connected to TV set and power cord is plugged in. * ANTENNA SWITCH BOX is set at GAME. * TV SET is plugged in and properly adjusted. * ASTROSMASH CARTRIDGE is placed in slot, firmly engaged. * OFF/ON SWITCH is turned ON. PRESS RESET BUTTON Title will appear on TV screen: Mattel Electronics presents ASTROSMASH Copr (C) 1981 Mattel ADD OVERLAYS (To view Astrosmash overlay, click here.) Find the ASTROSMASH(TM) keypad overlay in the cartridge package with this booklet. Remove Hand Controller from the console. Insert overlay into the Hand Controller. Make sure the overlay fits tight and is all the way in. The overlay will be your visual guide to the ASTROSMASH game. EXAMINE YOUR CONTROLS GET READY! WHEN YOU SEE THE GAME TITLE, PRESS DISC OR ANY KEY ON EITHER HAND CONTROLLER. 1. Move your active laser gun left and right by pressing those sides of the Disc. 2. When you are under a falling rock or other object, press FIRE by pressing any action button (or press AUTO FIRE and the computer will shoot 3 times each second for you). For rapid fire, use SINGLE SHOT mode, keep depressing a FIRE button and tap the Disc. 3. Hit as many rocks as you can--every one that lands reduces your score. 4. Be sure to hit every white "spinner"! Try to hit or avoid guided missiles and attacking UFOs (which appear when your score is over 20,000 points)! 5. Every time your peak score goes up another 1,000 points, you get another laser gun in your arsenal. 6. Scoring formula: Your score goes UP when you hit... -------------------------------------------------------------------- | L | BIG | SMALL | BIG | SMALL | GUIDED | UFO | | E | ROCK | ROCK | SPINNER | SPINNER | MISSILE | | | V | | | | | | | | E | | | | | | | | L | | | | | | | -------------------------------------------------------------------- | 1x | 10 | 20 | 40 | 80 | 50 | --- | | 2x | 20 | 40 | 80 | 160 | 100 | --- | | 3x | 30 | 60 | 120 | 240 | 150 | --- | | 4x | 40 | 80 | 160 | 320 | 200 | 400 | | 5x | 50 | 100 | 200 | 400 | 250 | 500 | | 6x | 60 | 120 | 240 | 480 | 300 | 600 | -------------------------------------------------------------------- Your score goes DOWN when... ----------------------------------------------------------- | L | BIG ROCK | SMALL ROCK | YOUR GUN IS HIT, OR | | E | LANDS | LANDS | A SPINNER LANDS | | V | | | | | E | | | | | L | | | | ----------------------------------------------------------- | 1x | -5 | -10 | -100 | | 2x | -10 | -20 | -200 | | 3x | -15 | -30 | -300 | | 4x | -20 | -40 | -400 | | 5x | -25 | -50 | -500 | | 6x | -30 | -60 | -600 | ----------------------------------------------------------- Scoring level changes: --------------------------------------------------------- | LEVEL | BACKGROUND COLOR | SCORE RANGE | --------------------------------------------------------- | 1x | Black | up to 999 | | 2x | Blue | 1,000 - 4,999 | | 3x | Purple | 5,000 - 19,999 | | 4x | Turquoise | 20,000 - 49,999 | | 5x | Gray | 50,000 - 99,999 | | 6x | Black | 100,000 and over | --------------------------------------------------------- NOTE: EVERYTHING SPEEDS UP AND YOU HAVE MORE TARGETS AND ATTACKERS, MOVING FASTER, AT THE HIGHER SCORES--ESPECIALLY WHEN THE TOTAL PASSES 100,000, 200,000, 500,000 AND ONE MILLION POINTS! 7. When you hit a rock and it splits in two, try to hit both of those fragments: they give you twice as many points as the original big rock! 8. Whenever you see a white object, concentrate on avoiding it or shooting it down... * White spinners (big and small) -- Be sure to hit every one you can--if one lands, you lose a laser gun (when you lose them all, the game is over). * Pulsating guided missiles--will seek out your active laser gun and blow it up on impact! If you can, get directly under a GM while it is correcting course, and shoot it! If the missile gets to the ground, sometimes it will home in on your laser, flying horizontally. If this happens, your only chance of escape is to go into HYPER SPACE! (move instantly to another place). When you press HYPERSPACE your laser will immediately move to the left or right a random distance determined by the computer. The guided missile will attempt to follow you there, and you might have to go into HYPERSPACE more than once--and risk finding yourself under a falling rock! * Attack UFOs--appear occasionally when your score is over 20,000 points. They sweep across the screen, aiming huge bombs at your active laser gun. The bombs fall slowly enough for you to move out of the way. Keep moving! Try to get directly beneath the UFO and shoot it down! 9. Do not shoot at falling rocks that are very close to your active laser, as the explosion may produce shrapnel and blow up your gun. 10. When you get good at ASTROSMASH, the game can go on for some time. If you want a break in the action, remember the "Interrupt Code" (press both yellow spots on the overlay at the same time). Restart by pressing either Disc. MATTEL ELECTRONICS(R) Intellivision(TM) Intelligent Television MATTEL ELECTRONICS(TM) Other electronic cgames available from Mattel Electronics. 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